|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.16 15:32:22 -
[1] - Quote
33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
|

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.16 19:43:48 -
[2] - Quote
Morrigan LeSante wrote:Code First wrote:33% structure resist on all ships. This is fantastic, CCP is removing need to put damage control on so many ships. Free lowslot.
Didn't want the unstacking penalised resists to shield/armor eh? If i use armor tanked ship, then shield is not important. 15% armor resist is nice, but compared to fitting requirements of damage control 30 CPU, to 0 CPU of 'Refuge' Adaptive Nano Plating I there are totally new fits possible.
Yes resists will be bit lower, EHP can also be bit lower, but extra 30 cpu on armor ship is a lot.
|

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.17 08:54:03 -
[3] - Quote
Morrigan LeSante wrote:
Links tips it though.
I just ran a maller with an Eos booster.
EFT stated armor EHP:
2 ENAM 12309 1 ENAM 1 DC 12415
Similar results are had with an omen (7278 vs 7341), in case people are wondering about the native hull resists on the maller.
Like I said, I'd not checked in a while, but I mean even if it gave 0% hull resists it's STILL effectively mandatory.
I checked a caracal yesterday too, the shield EHP increase in a standard fit exceeds the hull EHP increase as well although I didnt keep a note of the numbers but would be easy to retest.
Links are going away. Damage control cost CPU and i CPU is constant problem on armor ships. For fights shield ships use hull and armor for a emergency buffer, for armor ships this is structure only 33% base resist is good cheep buff to remove need of damage controls in many fits. Using Adaptive Nano save you 30 CPU that can be used to upgrade other items in your fitting. DCU will not completely go away, but it will no longer be mandatory module.
Thanks to this change, all small ships no longer need to fit DCU, as gain for them will be minimal.
This is a free buff CCP offered to all ships and i like it. Extra defense for nothing. |

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.17 09:37:21 -
[4] - Quote
Morrigan LeSante wrote:Links are not going away and you'd be insane to drop a DCU, outside of edge cases.
Let me repeat it again even if a DCU offered 0% hull resist it would remain mandatory for any real fleet. Off grid links are going away if you care to check what stuff is on sisi, you will see that there are BPO for projected links. DCU will be mandatory for T2/ T3 cruisers ships that need resist maxed out. Battle Cruisers, Cruisers and smaller ships will get free bonus and a lowslot and 30 CPU. T2 800mm plate need less CPU than a DCU and will provide bigger buff to armor EHP the same apply to all smaller ships and plates.
Fleet battleships will have possibility to fit 3 racial hardeners and ENAM. CPU not power grid is issue on armor ships. Megathron
Base stats : powergrid Output 15500 MW CPU Output 600 tf
Considering 3% implant for Power Grid: 15500 *3% = 465MW
3% implant for CPU: 600 *3% = 18tf
By dropping DCU and preserving 33% base structure resist you can easily fit an additional 1600mm armor plate using 3% implant and 800mm plate using 1% or even no implant.
3% CPU implant is still worthless as 18CPU allow to upgrade 1 module. Now take into consideration that this stats are before considering skills.
I like this buff very much. This is huge buff to all armor ships: - they gain 33% resist on hull that makes DCU obsolete and provide important buffer - 30CPU extra allow them to easily fit additional hardener or plate that will provide immense boost to armor EHP. * 400mm for cruisers * 800mm for battlecruisers * 1600mm for battleships
|

Code First
The Scope Gallente Federation
0
|
Posted - 2016.02.17 10:34:59 -
[5] - Quote
Morrigan LeSante wrote:You know that bit where I said "real fleet"....people don't take 800mm plated BS/BC on those. LOL at that, quite frankly.
Sheesh.
I mean fair enough I didn't explicitly quantify "real fleet", but honestly I shouldn't need to.
ProTip: A real fleet involves logi, this in turn is married to resists.
When you have 20 logi ships resist are important for small ships (T2/T3 cruisers) and effective buffer for battleships.
At lvl 5 single Tungsten plate give this ship 5k additional armor. From armor buffer perspective this ( 5000 armor points before resists ) will give you more than 15% flat bonus from DCU.
If you have enough logistic ships bigger buffer is more important than final resist to rep amount ratio. Remote armor reps boost your armor after the logistic ships lock you and module cycles. You need to survive long enough to get them. |

Code First
The Scope Gallente Federation
1
|
Posted - 2016.02.17 13:50:28 -
[6] - Quote
baltec1 wrote: Looking at my old baltec fleet mega if you go without the dcu you lose the 15% resists to shields and the 40% bonus to structure (with the new mods). To replace this now free slot with a t2 Energized Adaptive plating will cost 6 more CPU which I don't have going spare. Which means I need to fit a prototype which saves me cpu (only 24 cpu as opposed to the current 30 for the DCU) but that only nets me the 15% to armour resists.
The 33% more structure doesn't make up for the loss, Im better off still with the DCU as it provides more buffer than the Energized plating to the tune of roughly 15-20k ehp.
Don't know how tight your fit was in case of power grid. How this numbers will look like if you put there 1600mm plate instead of another resist, if you lack grid what implant you need to use.
On a battleship 3% power grid implant give enough grid for a 1600 plate, but 3% implant to CPU offer around 20 CPU - not enough to fit any thing. 1600mm plate provide 5k of raw armor before considering resist. From what i checked buff is huge, as 33% structure resist combined with 5000 of additional armor points give very big bonus to EHP. Big part of this EHP boost is moved from structure to armor, and thank to this is affected by armor resists.
DCU shield resist for armor battleships is not important after first shoots.
|
|
|
|